Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts

Thursday, February 27, 2014

Retro Reload Einhänder

Retro Reload checks out Einhänder. A briliant shooter from the guys that brought you Final Fantasy 7. Great Gameplay, a cyberpunk soundtrack and impressive graphics, this is a game for fans and collectors alike.

Japanese Cover

North American Cover

Japanese Soundtrack

Monday, February 3, 2014

The next Retro Reload Game is your decision!

Which classic game would you like to see next on Retro Reload ? Flying Power Disc (Neo Geo CD) or Crazy Taxi (Dreamcast) ? Let us know in the comments below !


Tuesday, January 28, 2014

Retro Reload - Art of Fighting 2 / 龍虎の拳2


Along with the Retro Reload Review, we would also like to share two television commercials (TVC's) and some promo material released at the time for Art of Fighting 2. Please scroll down to explore.

 Below are two of the Art of Fighting 2 Television Commercials. Produced in Japan, these TVC's aired before and during the launch of the game. Enjoy the hilariously strange yet fun live action adaptations of Ryo & Robert. Our favorite part is the "What's that supposed to prove" line in the first commercial.




Art of Fighting 2 Promo Material

Seen in the press and at arcades during the time of the games release in Japan & America.





Thursday, October 3, 2013

Gundam Extreme VS. Full Boost - Gameplay and Promo Flyers / TGS 2013 / Play-Select


Gold Mountain Tries plays Gundam Extreme Vs. Full Boost as well as the games custom arcade stick at the Tokyo Games Show 2013! If you love Gundam this game is for you!

Host: Gold Mountain
Intro Sequence: Mathew Blaize
Edited by Ethan Lau
Directed/Shot/Music by Arne Venema

Below are some promo items handed out at Tokyo Game Show 2013!


A Gundam Haro Fan - handed out on the TGS floor to keep people cool! 
The back of the Haro fan!
Flyer handed out for Gundam Extreme VS. Full Boost, on the floor at TGS!
Flyer handed out for Gundam Breaker, on the floor at TGS!
Flyer handed out for Shin Gundam Musou on the floor at TGS!

Tuesday, October 1, 2013

Deep Down Gameplay / PlayStation 4 Title / Toyko Game Show 2013 - Play-Select



Gold Mountain plays Deep Down, Capcom's new IP for the PlayStation 4! Have a look at the gameplay!

Host: Gold Mountain
Intro Sequence: Mathew Blaize
Directed/Shot/Edited/Music by Arne Venema
order Deep Down here: http://par.bz/351
order PlayStation 4 here: http://par.bz/353

Monday, September 30, 2013

Lightning Returns: Final Fantasy XIII / Tokyo Game Show 2013 - Play-Select



We finally get our hands on Lightning Returns and try the much lauded battle system!

Lightning Returns: Final Fantasy XIII - http://par.bz/34n
Host: Gold Mountain
Intro Sequence: Mathew Blaize
Edited by Ethan Lau
Directed/Shot//Music by Arne Venema

Sunday, September 29, 2013

Dragon Ball Z: Battle of Z / Tokyo Game Show 2013 Gameplay - Play-Select


Another anime offering by Namco Bandai - but it's over 9000!
Gold Mountain tries out the newest DBZ title at TGS - please enjoy!

Host: Gold Mountain
Intro Sequence: Mathew Blaize
Directed/Shot/Edited/Music by Arne Venema

Friday, September 27, 2013

J Stars Victory VS / Tokyo Game Show 2013 Gameplay - Play-Select


Gold Mountain plays the highly anticipated J Stars Victory VS! 

Watch all your favorite Shonen Jump heroes smash each other up in this epic cross over game! Exclusively for the Playstation 3.

Host: Gold Mountain
Edited by Ethan Lau
Intro Sequence: Mathew Blaize
Directed/Shot/Music by Arne Venema

Tuesday, September 24, 2013

Sengoku Basara 4 Gameplay / Tokyo Game Show 2013 - Play-Select



Gold Mountain plays Capcom's Sengoku Basara 4 at the Tokyo Game Show 2013! Find out what he thinks here!

Sengoku Basara 4: http://par.bz/33j

Host: Gold Mountain
Intro Sequence: Mathew Blaize
Directed/Shot/Edited/Music by Arne Venema

Thursday, September 12, 2013

NBA 2K14: the definition of 'next-gen' sports games

NBA2K14 is dribbling onto the shelves in October, so there was no other choice for us here at PlayAsiaTV than to get our hands on the controller and see what Visual Concepts has done to make the game smarter, faster, and overall a better experience for videogame nerd-ballers everywhere.

Let's get to the game-play, this is what makes or breaks sports games - and NBA2K14 is no exception to this rule. You can make the game as pretty as you want but if playing it is no fun, what is the point? Luckily tons of game-play features have been rolled out, the biggest feature in our eyes is the Pro-Stick. Many fans will recognize this mechanic as the 2.0 polished edition of 2K13's 'control stick' (R3). The long and the short of this function is player ball control - this means slick player movements. You can think of the Pro-Stick as a sort of combo-stick, or a modifier. Lay-ups, dunks, jump shots, shielding the ball - the depth of the Pro-Stick is all in all very impressive. I think it is the perfect addition for a few reasons: newcomers will experience an entry-level of control much higher than before, veterans of the franchise will have something to master, and I love modifiers. Okay, so the last one is personal.

The best defense is said to be a good offense, but NBA2K14 decided to say screw it and make sick defense changes anyway. Do you hear that sound? That is all the 2K13 players cheering.


Blocking dunks in 2K13 was hell, there is no two ways about it. In 2K14 you shouldn't have any of those problems because you can actually block dunks, not just foul your opponent. Blocking in general has improved. Lay-up shots and close shots feel much more realistic to block now, not to mention the added animations to the game make it look more realistic too. Screening your opponent won't be another auto-win, 2K14 opens up a lot of counter-play creating a much needed equilibrium between offense and defense.

Your team. They will actually be a unique, and useful, team. 


No more predetermined paths from that wide-open teammate. At least not super obvious ones, which is what matters. There significantly more cohesion to the team, which isn't actually saying much because in 2K13 your players felt like an obstacle on the court. This goes for your opponents as well - so watch out your same-play-spamming won't work. TL;DR No more 'GG 1v9'.

The players themselves have bigger differentiation, so the unique attributes each player possesses can be exploited. So just holding sprint doesn't mean that you can catch every player - if you are simply slower you'll have to use your player's advantages.

Your rosters are real. 


Okay so not 'real', but pretty damn close. This is probably the most exciting feature, if not only because it has so much potential in the future. Your in-game NBA will be affected by the ongoing NBA season, that means if  player is injured, traded, or on a hot streak their play and availability will change accordingly. You read that correctly, the player AI will actually change. Someone is playing defensively or offensively lately? They have been dunking like a mad man? You will notice these characteristics in game.

What is an NBA game without rap?


It is impossible to talk about NBA games without the music you'll be alley-ooping to for hours. Apparently Lebron James had a hand in choosing the track list, but I'm sure the censors had a bigger job in cutting out the swear words.

The full track list:


Big Krit ‘Cool 2 be Southern’

Cris Cab ‘Paradise (On Earth)’

Coldplay ‘Lost’

Daft Punk (feat. Pharrell Williams) ‘Get Lucky’

Drake ‘Started From The Bottom’
, Eminem ‘Not Afraid’

Fly Union ‘Long Run’

Gorillaz ‘Clint Eastwood’

Imagine Dragons ‘Radioactive’

Jada Kiss (feat. Ayanna Irish) ‘Can't Stop Me’

Jay Z ‘The Ruler's Back’

John Legend (feat. Rick Ross) ‘Who Do We Think We Are’

Kanye West ‘All Of The Lights’

Kendrick Lamar ‘Now Or Never’
Macklemore & Ryan Lewis (feat. Ray Dalton) ‘Can't Hold Us’

Nas (feat. Puff Daddy) ‘Hate Me Now’

Phil Collins ‘In The Air Tonight’,
Robin Thicke (feat. Pharrell) ‘Blurred Lines’

The Black Keys ‘Elevator’

The Black Keys ‘Howlin For You’